When I applied to a creative incubator on the other side of the country and couldn’t pitch in person, I turned my resume into an elevator pitch game, built in Unity, each question answered on its own floor. And it’s not just for HR’s eyes; it’s for yours too now. Desktop only.
The brief
Answer the following three prompts in any way you see fit:
Creative pivot
I started writing an essay about how I design web experiences and branded games. Halfway through, I stopped. I was describingthe exact thing I could just make. If I couldn’t physically be there to pitch, the least I could do was make the pitch something you step inside. So I threw out the doc and built it: a pitch you walk into, not read.
▸ Play it. Desktop, click to load
Design process
Once the concept was locked, the rest was world-building in Unity. I brought in a Japanese office environment and props from the Unity Asset Store, rebuilt their materials, and dressed the space until it felt lived-in. Then I spent real time on the lighting, layering ambient occlusion and warm fills over dozens of lights so the lobby read as a place, not a flat grey box. After that came the wiring: an arcade cabinet you can actually play, a screen that opens my website, a key that launches my LinkedIn, and a working floor directory, plus a bunch of smaller goodies I’ll let you find yourself. If you want to get to know me, visit floor 1 ;)
Build and hosting
Built in Unity, running entirely in the browser through WebGL, with no download or install. Getting it there meant the un-fun parts: a see-through wireframe (WebGL can’t do the usual trick, so Floor 3 is real line geometry), a 277MB build I traced to one bloated model and squeezed to 34, video that WebGL won’t play until you stream it, and a mobile screen so phones don’t load a game they can’t control.